How to get the most out of your game’s graphics
A lot of the time when you’re talking about graphics, it’s really important to talk about the performance of your graphics card.
We’ve covered some of the performance issues with Nvidia’s GeForce GTX 1080 Ti, but we wanted to dig into how it handles things with AMD’s RX Vega 64.
First off, let’s start with AMD.
The company has a history of doing pretty good things with its graphics cards, but the Vega 64 has been something of a surprise.
In fact, its performance isn’t really comparable to any other graphics card out there, even when we factor in its performance at 1080p.
The reason for that is twofold.
First, the Vega64’s Radeon Vega graphics core is quite new, so AMD didn’t really have much of an experience with it when it came to GPU performance until the end of 2016.
In that time, the company was forced to make significant improvements to the Vega’s architecture, including the addition of a 16-thread design to the core and an increase in memory bandwidth.
With these two upgrades, AMD’s Vega 64 can now handle some of its more demanding games like Rise of the Tomb Raider at 4K resolution at 60 frames per second.
This is important to note, because AMD’s GPU core is also used in other high-end graphics cards.
The GeForce GTX 1070 is one of those cards, and Nvidia has made it a bit more powerful by making the card a bit faster than the Vega.
The Radeon Vega 64 is AMD’s first truly competitive card.
In our first gameplay test, Rise of The Tomb Raider, the Radeon Vega64 is still a bit slower than the GeForce GTX 980 Ti.
But AMD’s new core, the GK104, improves the Vega into a more powerful card.
In Rise of Tomb Raider the Vega core was able to handle 4K at 60 FPS, while the GTX 980 had to crank it up to 1260p.
AMD’s GTX 1070 and GTX 980 are both capable of doing similar things at 4k at 60, but this card from AMD is doing something entirely different.
In Rise of Thunder, Rise Of The Tomb Raiders and Rise Of the Tomb Raiders Fury, we found that the Vega GPU core was capable of handling 4K, and while that may sound impressive, it is actually pretty much a downgrade.
The Vega 64’s core clock is higher than the GTX 1070’s at 1,200MHz, but that doesn’t translate into better performance.
The GTX 980, on the other hand, has an impressive clock of 1,280MHz, and it can handle 4k in Rise of Fury at 60Hz.
In our next gameplay test of Rise of Infinity, the GTX 1080 is again able to push performance to 4K in Rise Of Infinity at 60fps.
The GK110 in AMD’s Fury series has been the subject of much debate, with some claiming that it is the most powerful GPU in the Fury series, and others claiming that the card is actually inferior to Nvidia’s GTX 1080.
To get a better idea of what we mean by that, we put the GVX104 core clock of the GTX 1060 and the GX1002 core clock to the test, which means that the Gk104 has a clock speed of 1.5GHz, which is a bit less than Nvidia’s Maxwell architecture.
In addition, AMD has been pushing its Polaris architecture for quite some time, and we’re now seeing a performance bump of around 10 percent.
But the GVK104 isn’t nearly as powerful as the GFX 1060 or the GTS1050, which are both rated at 1260MHz, which also puts the GKR104 ahead of Nvidia’s GPU.
With that said, AMD says that the RX Vega 56 can run 4K games at 30 frames per seconds at 1440p resolution.
This isn’t quite as impressive as Nvidia’s 980 Ti, which can manage 4K graphics at 30fps, but it is better than the Fury X, which was able a whopping 5 percent more performance than Nvidia.
The RX Vega 57 is AMD to be praised for.
It does the same thing as the GTX Vega 56, but with a little more horsepower.AMD’s GK108 in Fury and Fury X is also one of the most popular chips in AMD and Nvidia’s graphics card lines, so we’re excited to see how it performs in Rise and Fury.
In AMD’s testing, the RX 56 is able to hit 4K gaming at 60 fps in Rise: Ascension, but AMD says it’s also capable of hitting 4K with Rise: Catalyst at 60.
This is good news for Fury X owners who are looking to upgrade to an RX Vega based card.